Technical Artist (On-site, Copenhagen)

Copenhagen, Capital Region
Posted 1 day, 15 hours ago
Engineering

About the role

Job summary

A Technical Artist is sought to enhance content creation and production workflows within a gaming company. This role involves bridging the gap between art and engineering to develop scalable tools and pipelines, ensuring high-quality content production.

Qualifications

  • Approximately 2 years of experience in a Technical Artist, Technical Designer, or similar role in game development.
  • Proficiency in Unity and a solid understanding of game asset pipelines.
  • Experience with Blender and 3D content workflows.

Responsibilities

  • Develop tools and workflows to support artists and engineers in content creation and integration.
  • Optimize assets for games using Unity and Blender.
  • Explore AI-assisted workflows to enhance production efficiency.
  • Establish best practices for asset creation and technical workflows.
  • Stay updated on emerging technologies and share insights with the team.

Skills

  • Strong understanding of game development processes and asset management.
  • Ability to collaborate effectively with cross-functional teams.

Education

  • Relevant degree or equivalent experience in game development or a related field.

Tools

  • Unity, Blender, and other industry-standard software.
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