Technical Animator (On-site, Copenhagen)

Copenhagen, Capital Region
Posted 6 hours, 9 minutes ago
Design (UI/UX)

About the role

Job summary

We are seeking a Technical Animator to take ownership of animation for a popular mobile game. This role involves creating expressive gameplay animations and solving technical challenges related to animation.

Qualifications

  • Proven professional experience in character animation, supported by a portfolio or showreel.
  • Strong grasp of core animation principles, including timing, weight, posing, silhouettes, spacing, and locomotion.
  • Proficient in animating with Blender or other major 3D software, and experience with Unity or similar game engines.
  • Ability to work independently while knowing when to seek feedback from cross-department collaborators.
  • Comfortable collaborating across artistic and technical disciplines.

Responsibilities

  • Develop production-ready stylized gameplay animations for characters and game features.
  • Manage animation work from initial brief through to in-game validation.
  • Implement animations in Unity and troubleshoot animation-related issues.
  • Create and maintain character rigs and secondary-motion setups.
  • Oversee the animation workflow and contribute to pipeline tools and technical solutions.
  • Balance animation quality with performance constraints of a live mobile game.
  • Plan and estimate animation tasks, communicate risks, and contribute to production planning.

Skills

  • Experience in mobile games or live game environments is a plus.
  • Familiarity with stylized animation and advanced rigging techniques is advantageous.

Education

  • Relevant education in animation or a related field is preferred.

Tools

  • Blender, Unity, and other major 3D software.
Full Access

Ready to apply for this role?

Full Access gives you the company name, full job description, and a direct link to apply. On the 1- and 3-month plans, CV Tailor rewrites your CV for this exact role.

Share this job