Senior Graphics Engineer

Copenhagen, Capital Region
Posted 1 week, 1 day ago
Engineering

About the role

Job summary

As a Senior Graphics Engineer, you will play a key role in enhancing the shader systems within a leading real-time 3D engine. You will collaborate with various graphics teams to improve workflows for artists and shader authors, focusing on shader management and cross-platform compatibility.

Qualifications

  • Strong programming skills in C++ and modern shader languages.
  • Knowledge of real-time 3D graphics and modern computer APIs.
  • Ability to work collaboratively with developers, customers, and leadership through verbal and written communication.

Responsibilities

  • Develop and maintain a high-quality shader management system.
  • Enhance existing systems for better performance, testability, and stability.
  • Collaborate with multi-functional teams to implement new engine features across platforms.
  • Ensure Unity shaders function effectively across different platforms and render pipelines.
  • Create automated tests for new features and bug fixes.

Skills

  • Understanding of modern engine systems and rendering architectures.
  • Experience with real-world productions or large multi-platform engines.
  • Familiarity with modern shader compilers (DXC, Slang) and intermediate languages like DXIL, SPIR-V, and MSL.
  • Knowledge of the Unity engine, C# programming, and production shader writing.
  • Understanding of asset management and build pipelines.

Education

  • Relevant degree or equivalent experience in computer science, software engineering, or a related field.

Tools

  • Unity Engine, C++, modern shader languages.
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